Trailblazer
is another disc golf variant from DISCOBO.
The
game is played between 2 or more people, each using a set of personal
discs, a compass, and a bundle of ten marking stakes.
The object of Trailblazer is to mark a trail through a forest and back and to be the first one to lay down ten marking stakes.
1) Players find a good piece of territory through which they can blaze a trail.
2) Players flip a disc or have a throwoff to a proximate target, to see who goes first.
3) The first player calls the direction of the initial trail by throwing his disc wherever he wants to as far as he can throw it.
4) The second player, then using his compass or a good eye, throws his disc in the same direction as the first player, attempting to outdistance his opponent. Any subsequent players also follow suit.
5) Then each player paces out his disc to determine who has the furthest throw on the directional line that player 1 initiated.
6) The player with the furthest throw from the point of origin gets to put his marking stake into the ground at the point where his disc landed. He then gets to call the direction for the next round.
7) Play continues in this manner until one player has succeeded in putting down all ten of his marking stakes.
8) At that point, the players turn to return along the trail they have blazed with marking stakes.
9) Each stake that was originally laid down now becomes a target for the players' disc throws.
10) The player who has laid down his ten marking stakes must now defend his title as "Trailblazer."
11) Players now vie to knock the "Trailblazer" out by getting their throws closest to the next marking stake. If any player gets closer to the marking stake than the player who first marked it, then he gets to replace the opponent's stake with his own.
12) If the "Trailblazer" still has no marking stakes by the time play returns to the initial marking stake, then he remains the "Trailblazer" and is the champion.
13) If another player manages to rid himself of his ten marking stakes forcing the "Trailblazer" to retrieve one or some of his, then the new player becomes the "Trailblazer." If he remains such back to the initial marking stake, then he wins the game.
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